Cleric

= General Description= Cleric are humble servants of god seeking to save the innocent from the grasp of darkness and the unfaithful. Clerics live and die for the light, using it as an instrument to heal or harm. Their powerful prayers resonating through the battlefield is a bitter sign of hopelessness for their enemies. As long as there are Clerics guiding the pure, the old lands and the new shall remain safe from evil.

Resource
Even though they are servants of God just like Judicators, Clerics prefer to rely on their willpower like Wizards in order to survive in battle instead of borrowed powers from the God. All of Cleric abilities cost mana and they should be used carefully. Clerics sometimes pray to their God for replenishment and relief, effectively restoring mana.

Main Class Passive
Barriers of Will - You gain 1% Willpower per 50 damage you deal. Virtuous Barrier consumes your Willpower, increasing the absorb amount by 1% for every 1% Willpower consumed.

Baseline Abilities
Light Spike - Sends a powerful spike of light that impales your enemies, dealing 500 Holy damage. Can be casted while moving. Penetrates through players. | Cooldown: 0 sec

Grace - Heals your target and all allies close to it for 850 health and heals you for half of the amount healed on your primary target. | Cooldown: 0 sec

Virtuous Barrier - Casts a holy barrier at your target that absorbs 850 damage and lasts 10 seconds. Also removes all movement impairing effects and increases their movement speed by 20% for 2 seconds. | Cooldown: 6 sec

Relieving Light - Allies in the targeted area are healed for 1500 and an additional amount up to 1500 depending on mana consumed. Can be casted with 0 mana and consumes up to 150 if available. | Cooldown: 7 sec

Divine Prayer - Channel to regenerate 50% of your mana over 5 seconds. When channeled longer than 3 seconds, your next Virtuous Barrier will be at full potential regardless of your Barriers of Will stacks. Taking direct damage will stop the channel unless you are in Light Form or inside the Sanctuary. | Cooldown: 15 sec

Testament - Delivers a condemning testament, dealing 400 to 2000 Damage and applying 10% to 90% movement speed slow to enemies struck depending on the percentage of health you are currently missing. If an enemy dies by while it is affected by Testament debuff, you and all allies nearby that enemy will be healed for 20% of their maximum health. Damage is reduced by 30% in 1v1 arena. | Cooldown: 10 sec

Light Form - Assume the form of Pure Light to take 25% less damage while casting and channeling. Your healing abilities will trigger a second time with slightly lower efficiency after 0.3 seconds and your Divine Prayer will not be interrupted by damage during this time. Lasts 7 seconds. | Cooldown: 30 sec

Masteries
Blessed Shielding - Increases your absorb amount by 40% and makes healing slightly restore your absorbs.

Faithful Suppression - Whenever you become a victim of a stun, shock or silence effect, you take 30% less damage for 2 seconds. Additionally, when your health drops below 30%, you break free from all crowd control effects. This effect can't be triggered again until your health reaches 100%.

Soothing Prayers - Grace and Relieving Light apply Soothing Prayer on their targets. This effect heals for 900 health over 10 seconds.

Purging Evil - Increases your damage by 15%. Makes your Testament deal additional 580 Holy damage over 5 seconds. Makes Light Spike reduce Testament cooldown by 2 seconds per enemy hit.

Prime skills
Sanctuary - Targeted ground becomes a blessed sanctuary. Allies inside it gain full immunity to cc, immobilize and slow effects as well as 20% Armor and 20% Elemental Resistance. Lasts 5 seconds. | Cooldown: 30 sec

Shackles of Penitence - Throws holy shackles to the targeted enemy, shocking and dealing 600 Holy damage over 3 seconds. Allies hitting the shackled enemy will be healed for 200 health for every non-DoT damage instance. | Cooldown: 25 sec

Radiance - After a short cast, radiate blinding light. Enemies caught looking at it will be blinded for 1 to 6 seconds depending on the distance. Enemies looking from afar will only be slightly blinded. | Cooldown: 30 sec

Mass Confession - Instantly mark an area. After 0 second delay, all enemies nearby will be pulled into its center. Enemies will receive 100 Holy damage every 1 sec, -50% movement speed and 25% conus damage from all sources as long as they stay inside the area. Lasts 5 seconds. | Cooldown: 25 sec

Angelic Mend - Mends the allies in the targeted area, restoring them 200 health per second for 6 seconds. Allies taking damage during Angelic Mend will be healed twice per second. | Cooldown: 8 sec

= Perks = Amulet of Endurance - Recommended For Shorter Cooldown And Can Be Used While Stunned Good Vs High Burst characters.

Runic Bandage - Not recommended. As a healer you get targeted most of the times so it wouldn't be possible to cast it.

Amulet of Healing - Recommended. The best option for most situations. Being able to Heal while stunned if it gets dangerous is a game winner.

Revival - Situational. This is only better than Amulet of Healing if the opponent goes all in like a Rogue with his Bash.

Example Build 1 (Healing Build)
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Example Build 2 (Damage/Hybrid Build)
Build is good for 1vs1. Its still fine for 2vs2 and 3vs3 but you should focus more on healing in those even tho that also depends on the comb you are running.

Masteries: Blessed Shielding   Faithful Suppression   Purging Evil

Primes: Sanctuary   Mass Confession  Angelic Mend

Stat Allocation: 15x Critical Effect, 15x Swiftness, 10x Acceleration

Perk: Amulet of Healing

Rotation: You basically spam Light Spike if you are at an agreeable amount of health and cast  Testament off cooldown. Also cast Virtuous Barrier and  Angelic Mend off cooldown for staying alive. Use Light Form to get a save Divine Prayer out. Use Mass Confession to zone/kite your enemy in 1vs1 and in 2vs2/3vs3 use it so your teammates do more damage or in a combo with other spells. Cast Sanctuary on yourself to avoid stuns or for extra safety for  Divine Prayer

Against a Cleric
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Against a Judicator
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Against an Outlaw
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Against a Ranger
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Against a Warrior
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Against a Witch
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Against a Wizard
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