Naturalist

= General Description= Naturalist is a relentless guardian of nature. Also a child of it. Naturalists see to the healing of nature and dedicate their life to uphold the balance of the ecosystem. Gifted by the forest of the old land, they can grant their enemies a swift death or cure even the deadliest of diseases and wounds with the help of the very soil beneath their feet.

Main Class Passive
[[Media:Will of the Forestdesc.png|Will of the Forest]] - You restore 1 Mana with every tick of your damage and healing over time effects.

Baseline Abilities Info
[[Media:Lianadesc.png|Liana]] - Grows and grips a liana to propel yourself forward. | Cooldown: 10 seconds

[[Media:Locust Swarmdesc.png|Locust Swarm]] - Attacks enemies, dealing 10 Poison damage instantly and causing a disease that deals 30 additional damage over 20 sec, stacking up to 10 times. | Cooldown: 3 seconds

[[Media:Sleep Powderdesc.png|Sleep Powder]] - Puts enemies to sleep for 4 sec. They will wake up if they take more than 50 damage from any source. | Cooldown: 20 seconds

[[Media:Immunotoxin Dartsdesc.png|Immunotoxin Darts]] - Shoots a poisonous dart that deals 100 Poison damage and reduces healing taken by 50% for 3 sec. | Cooldown: 20 seconds

[[Media:Resuscitatedesc.png|Resuscitate]] - Restores 100 health instantly and additional 100 health over 3 sec, increasing all healing taken by 30% for the duration. | Cooldown: 20 seconds | Cast time: 1 second

[[Media:Venomous Armordesc.png|Venomous Armor]] - Reduces damage taken by 20% and deals 40 damage over 5 sec to attackers, stacking up to 10 times. | Cooldown: 30 seconds

[[Media:Living Breathdesc.png|Living Breath]] - Makes your damage and healing over time effects on allies and enemies in front of you tick 100% faster. | Cooldown: 0 seconds

[[Media:Invigoratedesc.png|Invigorate]] - Restores 100 health instantly, 200 health over 10 sec and 200 additional health when the effect expires. | Cooldown: 0 seconds

Ultimate Ability
[[Media:Overgrowthdesc.png|Overgrowth]] - Creates an area of overgrowth that exists for 8 sec and deals 20 damage per second. Enemies entering it for the first time will also be rooted for 3 sec. | 100% Ultimate Charge Required

Additional Cards
Every Class has a total of 5 Points which they can spend on the class specific cards as well as the common cards combined:

Class Specific Cards
[[Media:Sleep Paralysisdesc.png|Sleep Paralysis]] - Enemies coming out from your [[Media:Sleep Powderdesc.png|Sleep Powder]] become Weakened for 1 sec per each second they slept. | Cost: 2 Points

[[Media:Tranquillisingdesc.png|Tranquillising]] - [[Media:Living Breathdesc.png|Living Breath]] slows down crowd control effects on the enemies. | Cost: 2 Points

[[Media:Agonydesc.png|Agony]] - Enemies at or below 20% health receive critical damage from your poisons and deseases. | Cost: 1 Points

[[Media:Bloomdesc.png|Bloom]] - Increases [[Media:Invigoratedesc.png|Invigorate]] last tick healing by an additional 100%. | Cost: 1 Points

[[Media:Feverdesc.png|Fever]] - Once [[Media:Locust Swarmdesc.png|Locust Swarm]] reaches 10 stacks, it causes a fever, which deals 100 Poison damage over 5 sec. | Cost: 1 Points

[[Media:Fortified Armordesc.png|Fortified Armor]] - Increases the damage reduction effect of [[Media:Venomous Armordesc.png|Venomous Armor]] by an additional 10%. | Cost: 1 Points

[[Media:Rampant Growthdesc.png|Rampant Growth]] - Increases your instant and direct healing by 50%. | Cost: 1 Points

[[Media:Reviving Breathdesc.png|Reviving Breath]] - [[Media:Living Breathdesc.png|Living Breath]] speeds up crowd control effects on your allies. | Cost: 1 Points

[[Media:Wildchilddesc.png|Wildchild]] - Adds an additional charge for [[Media:Lianadesc.png|Liana]]. | Cost: 1 Points

Common Cards (Maximum Points 5/5)
[[Media:Vitality Description.jpg|Vitality]]: Increases health by 10%. |Cost: 1 Point

[[Media:Nimble Description.jpg|Nimble]]: Increases movement speed by 10%. |Cost: 1 Point

[[Media:Preperation Description.jpg|Preparation]]: Increases your upgrade points by 2. |Cost: 1 Point

[[Media:Fortune Description.jpg|Fortune]]: Increases the chance of your procs by 50 percent. |Cost: 1 Point

Upgrades (2 Points Per Round)
Short explanation: Upgrades can only be chosen in game. You start with 2 points and get 2 points each round. You're able to put 4 points max in each upgrade. (Stalker gets 4 points at the start of the arena match because of his passive Unfair Advantage)

[[Media:Clarity Description.jpg|Clarity]]: Increases your class resource gain by 4% up to 16%.

[[Media:Resolution Description.jpg|Resolution]]: Increases your ultimate energy gain by 4% up to 16%.

[[Media:Resilience Description.jpg|Resilience]]: Reduces crowd control duration by 4% up to 16%.

[[Media:Adaptation Description.jpg|Adaptation]]: Reduces trinket cooldown by 8 seconds up to 32 seconds.

[[Media:Unbreakable Description.jpg|Unbreakable]]: Reduces damage taken by 40 percent while below 100 health up to 400 health.

= Advanced Tips = This section dives deeper into each baseline ability and how to properly maximize their potential and presents different example builds for different matchups.

= Baseline abilities =

What are they good for and with what should they be combined?
[[Media:Lianadesc.png|Liana]] - Liana is your main mobility spell used to escape from melee attackers or to pull yourself near enemy healer to continue chain CC using [[Media:Sleep Powderdesc.png|Sleep Powder]] ability.

Masteries
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Prime Skills
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Perks
1.	Amulet of Endurance:.

2.	Runic Bandage:.

3.	Amulet of Healing:.

4.	Revival:.

Example Build 1
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Example Build 2
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Against a Cleric
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Against a Judicator
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Against an Outlaw
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Against a Ranger
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Against a Warrior
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Against a Witch
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Against a Wizard
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